Blockout Level On Unreal Engine 5

3D level design of a physics-based game

What is this blockout level prototype about?

The game is a simple physics-based 3D platformer where we control a ball. My intention was to create a balancing game in the style of Super Monkey Ball where we will have to advance through a series of obstacles and platforms until we reach our goal.

In the developed level the goal is to overcome 4 challenges collecting a special cube at the end of each one.

img

Challenge A:

In this challenge we must first jump down a ramp to reach the platform, then we must go through a ring without falling to collect the cube.

img

Challenge B:

This is the longest challenge, the player has to go through a holed tube without falling …

img

… and then climb a tower with several obstacles until you reach the top and collect the cube.

img

Challenge C:

In this challenge the player has to go through constantly rotating tubes, must keep his balance and reach the end to collect another cube.

img

Challenge D:

In this challenge the player has to cross some platforms that move from left to right constantly, when he reaches the end he will get a cube.

img

The challenges can be overcome in any order the player wants.


Other important elements:

  • We can find jumpers:

img

It is used to propel the ball through the air and reach some platforms.

  • Coins:

img

We can only collect them.

  • And Teleporters:

img

It is used to return to the main base of the level when we have already overcome a challenge.


Youtube Gameplay: