The game is a simple physics-based 3D platformer where we control a ball. My intention was to create a balancing game in the style of Super Monkey Ball where we will have to advance through a series of obstacles and platforms until we reach our goal.
In the developed level the goal is to overcome 4 challenges collecting a special cube at the end of each one.
In this challenge we must first jump down a ramp to reach the platform, then we must go through a ring without falling to collect the cube.
This is the longest challenge, the player has to go through a holed tube without falling …
… and then climb a tower with several obstacles until you reach the top and collect the cube.
In this challenge the player has to go through constantly rotating tubes, must keep his balance and reach the end to collect another cube.
In this challenge the player has to cross some platforms that move from left to right constantly, when he reaches the end he will get a cube.
The challenges can be overcome in any order the player wants.
It is used to propel the ball through the air and reach some platforms.
We can only collect them.
It is used to return to the main base of the level when we have already overcome a challenge.